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CV

Career History

December 2024 - Present

Integrated scent-based technology into VR game to allow players to smell while playing.

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Implemented core systems like inventory, player interactions, enemy AI, and general gameplay flow.

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Optimized game performance with the use of occlusion culling, lighting settings refinements, and modular and clean coding standards.

Game Programmer
(Universal Phoenix Group LLC)

May 2024 - August 2024

Worked as an Assistant Game Programming Instructor, teaching basic game development/programming principles to children

Assistant Game Development Instructor
(Black Rocket Productions)

September 2023 - August 2024

VR Programmer
(Virginia Serious Game Institute)

Implemented mechanics and features for a kinesiology-based research project- used to aid with physical trauma

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Implemented a pacesetter so participants could maintain a specific speed throughout the trial

 

Implemented adjustable, walkable planks so that gaps of varying sizes could be simulated and walked over by participants Integrated elevator functionality within the walkable plank's behavior so that participants could be raised and lowered within the game-world

Check out my resume.

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