Micah's Portfolio
CV
VR Quality Assurance Technician
(Testronic)
- Playtested VR and Mobile builds to identify bugs, performance issues, and gameplay inconsistencies.​
- Documented and reported issues using detailed repro steps and screenshots/video captures.
- Verified bug fixes and performed regression testing on new builds.
August 2025 - Present
Game Programmer
(Universal Phoenix Group LLC)
December 2024 - October 2025
- Integrated scent-based technology into VR game to allow players to smell while playing. ​
- Implemented core systems like inventory, player interactions, enemy AI, and general gameplay flow.​
- Optimized game performance with the use of occlusion culling, lighting settings refinements, and modular and clean coding standards.
Assistant Game Development Instructor
(Black Rocket Productions)
- Worked as an Assistant Game Programming Instructor, teaching basic game development/programming principles to children.
May 2024 - August 2024
VR Programmer
(Virginia Serious Game Institute)
September 2023 - August 2024
- Implemented mechanics and features for a kinesiology-based research project- used to aid with physical trauma.​
- Implemented a pacesetter so participants could maintain a specific speed throughout the trial.
- Implemented adjustable, walkable planks so that gaps of varying sizes could be simulated and walked over by participants Integrated elevator functionality within the walkable plank's behavior so that participants could be raised and lowered within the game-world.
Check out my resume.